Revisiting cross-platform graphics with HaXe. Earlier experiments where successful in compiling the same source for Flash9/AS3 and C++. Running Neko on Linux has been somewhat problematic in the past, but it looks like it has caught up. Also now with Neko Media Engine 2, the Neko/Flash compatibility layer Neash is obsoleted.
The screenshot shows how NME/SDL can do rotated text fields, very intriguing. Possibly very useful for certain handhelds. The code for the AS2 and AS3 targets that are shown running is mostly the same. I have not been able to run the C++ target anymore, but which I trust is a minor glitch in my environment.
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